Universal slot template
- 1 economy (Ramen Guy when available)
- 1–2 main carries (Shadow, 8th Sword, Puppet, Cursed Student, etc.)
- 1 wave-clear or hybrid (Flame Emperor, Crimson, Elf Mage)
- 1 dedicated support/CC (Salmon Sorcerer, True Saint)
Story teams
Prioritize reliable ranged or flexible carries (Elf Mage, Cursed Student) plus economy. True Saint marks help early. Replace C/D fillers as soon as Mythics arrive.
Farm teams
Maximize clear speed on a map you already beat. Ramen Guy + any comfortable clear squad. Investor on the farm unit. Do not over-invest traits into temporary clear units.
Raid / boss teams
Stack single-target and boss tools: 8th Sword, Puppet Mark, Cursed Student bleed, Shadow spirits. Salmon Sorcerer for Slow/Stagger windows. Bring exclusives if farmed.
Magic vs physical lean
Community notes mention magical buff auras (Shadow) and physical support units (The Hero — not fully tracked here). Build around the buffs you actually own instead of forcing a fantasy comp.
Placement basics
Hill/ranged units need safe elevation spots when the map allows; melee needs choke points. Exact placement maps are Not verified here — learn each stage's path in-client.