Anime Expeditions Traits

Effects, rates, and pity values default to community-reported unless later verified in-game.

Unbound

Community

Community S+ trait: +350% DMG, -5% SPA, +10% Range. Massive all-around DPS package; default chase for main carries.

Keep/reroll: keep

Primordial

Community

Community S trait: +35% DMG, -15% SPA, +20% Range. Best multi-stat combat keep when Unbound is unavailable.

Keep/reroll: keep

Forsaken

Community

Community S trait: +35% Critical Damage, +35% Critical Chance, +10% Range. Excellent on crit-scaling kits.

Keep/reroll: keep

Draconic

Community

Community S trait: +20% DMG, +50% DoT Damage, -10% Unit Cost. Strong on DoT / multi-hit / burn comps.

Keep/reroll: keep

Investor

Community

Community A trait: +25% Income. Best economy trait for farm units (Ramen Guy). Usually wasted on pure boss DPS if economy is solved.

Keep/reroll: situational

Bolt

Community

Community A trait: -15% SPA. Strong attack-speed stop for SPA-sensitive carries.

Keep/reroll: keep

Precision 2

Community

Community A trait: +20% Critical Chance, +10% Critical Damage. Preferred precision stop before Forsaken.

Keep/reroll: keep

Optics

Community

Community A trait: +25% Range. High value when placement or map sight lines limit a unit.

Keep/reroll: situational

Limit Breaker

Community

Community B trait: +15% DMG. Solid early DPS keep until you can chase S-tier multi-stat traits.

Keep/reroll: keep

Speed 2

Community

Community B trait: -10% SPA. Better than Speed 1; still below Bolt for endgame.

Keep/reroll: keep

Range 2

Community

Community B trait: +10% Range. Prefer Optics long-term for pure range.

Keep/reroll: keep

Strength 2

Community

Community B trait: +10% DMG. Fine mid stop; outclassed by Limit Breaker / S tiers.

Keep/reroll: keep

Precision 1

Community

Community B trait: +10% Critical Chance, +5% Critical Damage. Usually replaced by Precision 2 or Forsaken.

Keep/reroll: situational

Enlightenment

Community

Community C trait: +50% EXP Gain. QoL for leveling units; not an endgame combat keep.

Keep/reroll: situational

Speed 1

Community

Community C trait: -5% SPA. Common filler; reroll when crystals allow.

Keep/reroll: reroll

Range 1

Community

Community C trait: +5% Range. Prefer Range 2 or Optics long term.

Keep/reroll: reroll

Strength 1

Community

Community C trait: +5% DMG. Common early roll; not an endgame keep.

Keep/reroll: reroll